Return to last saved location is an awesome option, but it is not currently working. It does not work after a server reset, and it does not work after a death and respawn.
SILVER MARCHES
Maxduelantus wrote:The strange thing is the database functions properly even without certain scripts that I took out from the Module Properties. For testing purposes, I wanted to find out if these scripts are the ones responsible for forcing a PC to respawn.
Putting back the following scripts:
row_mod_start
row_mod_enter
row_mod_exit
row_mod_dead
row_mod_rest
and a dmfi_mod_pcload (which I think may be the Scrying Tool tracker)
Maxduelantus wrote:I've placed all the scripts back and Staged the module, which updated 1 Campaign file. Everything seems to be working properly as far as I can tell...
I left out an OnHeartbeat script for testing purposes. As far as I can tell, all it does is keeps track of time, but from what I understand, OnHeartbeat creates lag since it is running a script continuously.
Lets see if there is an improvement in ping times. Can anyone tell me what type of pings/lag they are experiencing. Is it better than before? Worse? No noticeable difference?
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