SILVER MARCHES

A persistent world set in the Frozen North of The Forgotten Realms

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Pretty em up.

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1 Pretty em up. on Thu Oct 28, 2010 4:14 pm

During my time playing on a variety of servers.. one thing I've noticed that is consistent everywhere and a damned good addition if you ask me, are the following.


http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=125

http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=168

http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=223

http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=59

http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=244

Great customization, great looks etc.



Last edited by Helio on Thu Oct 28, 2010 4:17 pm; edited 1 time in total (Reason for editing : added the backpack link)

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2 Re: Pretty em up. on Fri Oct 29, 2010 4:47 pm

I really like those backpacks. The rest I'm kind of "enh" on. I'd say those backpacks definitely need to be incorporated.

Especially if they can actually hold stuff Wink

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3 Re: Pretty em up. on Fri Oct 29, 2010 4:54 pm

They dont actually hold stuff, they are actual items and cloak variations... far as the other stuff goes...I mean, cmon..those hoods look 10 times better than the original hood models that they left us with.

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4 Re: Pretty em up. on Fri Oct 29, 2010 6:26 pm

Helio wrote:those hoods look 10 times better than the original hood models that they left us with.

Well I can't really comment on that as I've never played a character that wears a hood. I can see why you'd be interested though. Wink

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5 Re: Pretty em up. on Fri Oct 29, 2010 11:08 pm

as far as I know we do have the masked hoods incorporated, I know i've seen characters running around with something at least very similar.

to this day though the only hood I've ever seen that actually lines up with the back of a robe is in one of these packs here


ACME Full Metal Packet
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=430

ACME Assault & Hattery
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=352

Yeoman of the Greenwood
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=312

we had talked about putting them in place before, just never got around to it

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6 Re: Pretty em up. on Sat Nov 06, 2010 11:54 am

scalyface

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scalyface wrote:
jeffinak wrote:as far as I know we do have the masked hoods incorporated, I know i've seen characters running around with something at least very similar.

to this day though the only hood I've ever seen that actually lines up with the back of a robe is in one of these packs here


ACME Full Metal Packet
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=430

ACME Assault & Hattery
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=352

Yeoman of the Greenwood
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=312

we had talked about putting them in place before, just never got around to it

Acme has been on the PW now for about a year as have the hoods with masks.

Please note you cannot add haks adhoc as they may override the haks that are already used in the mod. Conflicts may cause server crashes and unpredictable behavior.

When the community produces a hak it is assumed by the maker that you'll only be using that hak, it doesn't take into account any other haks that might be in use.

So for example if you use two or three clothing haks and each one incorporates a visualparts 2da, it will use the 2da that is set to highest priority in the module properties, which may lead to conflicts and crashes.

Haks should in general be tested locally and compared to see if they do what they are supposed to do. If they don't then there's a conflict.

Haks can be merged, but it is complicated and time consuming, which is why it isn't a good idea to add something without testing.

A corrupt hak, or a conflicting hak may also stop the module from loading on the server. If that happens everything needs to be checked and the conflict resolved.

You have been warned...nicely Razz

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