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Dragon-Blood

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1 Dragon-Blood on Mon Oct 25, 2010 7:15 am

Dragonblood

If a race possesses the dragonblood subtype, it has a strong affinity to dragons—which means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally only usable by dragons, and qualifies the creature to take feats that have the subtype as a prerequisite. The dragonblood subtype also makes creatures subject to harmful effects that affect dragons.

The following are examples of dragonbloods seen in Faerun.

* Dragonborns
* Dragonkin
* Spellscales

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2 Spellscale on Mon Oct 25, 2010 7:18 am

Spellscale

It has long been known that many sorcerers have dragon blood in their veins. For the majority of these individuals, their spellcasting abilities are often the only hint of their draconic heritage, but sometimes the evidence is clearer. Occasionally, when two humanoid sorcerers produce a child, the infant displays decidedly draconic features and physiology. The child is, in fact, a spellscale rather than a member of either of the parents' races. In much more rare instances, a sorcerer of great power produces such a child by mating with someone who is not a sorcerer. To those who believe that some (or all) sorcerers have draconic heritage, these children are strong evidence of the theory's truth - if such a child's draconic characteristics did not come from the sorcerer, then how else to account for them? In certain situations,
a spellscale infant might arouse speculation about the mother's having mated with a dragon and might be misidenti�ed as a half-dragon.

Spellscales exhibit all the best characteristics of dragons in a compact humanoid form. Their skin, formed of lustrous scales, comes in a wide variety of hues, including nearly every color of the rainbow. No spellscale is merely one color, but each displays a rich spectrum of variants on his main color. A spellscale who is primarily green might have patterns of a deeper, forest green over his body, fingernails and toenails of a slightly lighter green, and eye ridges and nostrils that are a deep greenish aquamarine. The coloration is complex, making a spellscale look much more elegant than other scaled humanoids such as kobolds or lizardfolk.


Racial Traits:

- Ability Adjustments: -2 Constitution, +2 Charisma.

- Low-Light Vision: A spellscale can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

- Favored Class: Sorcerer. A multiclass spellscale's sorcerer class does not count when determining whether he takes an experience point penalty.

- Level Adjustment +0:

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3 Dragonkin on Mon Oct 25, 2010 7:21 am

Dragonkin

Dragonkin are humanoid creatures believed to be distant cousins of dragons. Found in wild tribes or serving human masters, their brute strength and sharp claws make them a deadly threat. Dragonkin are humanoids of 8 to 9 feet in height with draconic features. Their scaled hides range from dark yellow ocher to reddish brown with darker spots or bands. Their faces are decidedly dragonlike, with a long snout, a mane of thick hair, and small horns swept back behind their heads. They have green wings that lighten to Blue or yellow, or sometimes wings that match the color of their bodies.

Most dragonkin have a strong desire to acquire magic items (perhaps inherited from their ancestors) and tend to attack other races possessing such items in preference to others. If possible, a dragonkin grabs a magic item from its opponentand flees with it, taking the item back to its cave.


Racial Traits:

- Ability Adjustments: +8 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom, +2 Charisma.

- Darkvision: Dragonkin can see in the dark up to 60 feet.

- Wings: Due to their wings, dragonkin move 20% faster than other races.

- Natural Armor: +3 Natural Armor Bonus.

- Armor, Weapon & Shield Affinity: Dragonkin are naturally proficient with all simple weapons and shields, except tower shields.

- Favored Class: Barbarian. A multiclass dragonkink's barbarian class does not count when determining whether he takes an experience point penalty for multiclassing.

- Level Adjustment +2: Dragonkin are more powerful and gain levels more slowly than other races. It will take more experience for a dragonkin to reach level 2 than it would for normal races, for example

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4 Dragonborn on Mon Oct 25, 2010 7:22 am

Dragonborn

Dragonborn are a race of draconic creatures native to Abeir, Toril's long sundered twin and have a strong hatred of dragons who enslave them on their home world. Dragonborn have a well-known dedication to honor and how deeply rooted this trait is remains debatable. However, all dragonborn tend to view all living things, even hated dragons, as deserving of courtesy and respect. To dragonborn, honor is more than a word and is often considered more important than life itself. Cowardice is not simply undesirable amongst dragonborn, it is considered outright repulsive.

Standing on average between 6'2" and 6'8" on average dragonborn are impressivelly tall, with a heavy weight to match, commonly possessing a mass between 220 and 320 lbs. Dragonborn feet are ended with three strong talonlike claws with a fourth claw in the back as are their hands, with the replacement of the rear claw with one thumb on each hand. A dragonborn's head features a blunt snouth, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head a crest of hornlike scales form what resembles a mess of ropy hair. Dragonborn eyes are usually red or Blue in hue.


Racial Traits:

- Ability Adjustments: -2 Dexterity, +2 Constitution

- Draconic Aspect; Mind: A dragonborn with the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects, plus a +2 racial bonus on Listen, Search, and Spot checks.

- Draconic Vision: Dragonborn who possess the mind aspect have both low-light vision and darkvision.

- Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons.

- Natural Armor: The tough hide of dragonborn gives them a natural armor bonus of +2.

- Favored Class: Fighter. A multiclass dragonborn's fighter class does not count when determining whether he takes an experience point penalty.

- Level Adjustment +0:

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